Biofeedback is Like a Videogame for Kids, Effective in Treating Anxiety and Depression
Why Games WorkSchool-age children in the USA spend an average of seven hours per week playing video games, and eighth and ninth grade students average about nine hours per week, the research describes. Given their prevalence in youth culture, video-game-based programs may be enjoyable and motivating media for treatments intended for children and adolescence. Using game based treatments has been proven effective for treating childhood PTSD, post-traumatic stress disorder. Though there is not a vast amount of empirical data, the most trusted and valid data used in peer reviewed journals, there is a growing amount of support for investigating the use of game based technology. Additionally, the study explains, depression and anxiety in adolescence is becoming so common that each tend to be comorbid with the other. Since the technology proved to be effective for reducing both anxiety and depression, researchers believe game-based biofeedback could become a one-off treatment.
In addition to many advanced treatment methods utilized at Stonewater Adolescent Recovery Center, game-based biofeedback is one of the methods we use for helping our adolescent clients understand their brains, the nature of addiction, and the efficacy of recovery methods. Providing premiere residential treatment for adolescent addiction, our programs welcome each client as a member of our family as we guide them in building a foundation and cleansing their life mind, body and spirit. For more information, call us today at 662-598-4214.